Thursday, June 27, 2013

Week 4: Issues and Issues in IDT

1. Chapters in Section V identify trends and issues in IDT in various contexts: business & industry; military; health care education; P-12 education; and post-secondary education. Select at least 3 of these 5 contexts and compare/contrast the IDT trends and issues.


Business & Industry

Trends

One trend in the corporate world for IDT, is the trend toward having only one designer for the company.  The latest economic downturn limited IDT budgets for corporations.  The result is many companies only have one designer who may have to be the project manager as well.  The designer/project manager's role will be to design, develop, assess, formative evaluation implementation and revision.  There will typically be a subject-matter expert hired to provide content to the designer.  The designer might outsource for a video crew, photographer or artist during the production phase. 

A trend in large scale business IDT projects is requiring teams of designers to become virtual teams instead of everyone working in the same location.  Organizations are sprawled all over the world and it is impossible to house everyone under one roof.  Virtual teams use electronic communication means such as Skype, I-Chat, Google Docs, Adobe Connect and Microsoft’s Net Meeting to conduct meetings.

Another trend is that large companies are outsourcing their IDT work, so these designers are now becoming project managers that manage these contractors. 

Cultural factors are increasingly involved in ID projects.  Designers are responsible for identifying societal cultural factors such as generational factors or traditions and values.  Translators and cultural experts are needed to work through issues.  Cultural factors of learners are important as well.  Designers need to know the culture of these learners to make good design decisions.  One trend is to extract the culture from international projects and adding culture to the local design process.

Many companies are espousing the phrase, “better, faster, cheaper” concerning design processes in business and industry.  Rapid prototyping is increasingly important. Prototypes reduce production time because revisions are less necessary.  Technology training delivery techniques like web training, or two way real time communication are allowing for more productive ways to complete IDT programs globally.  Advanced evaluation techniques are now becoming prevalent.  Brinkerhoff's Success Case Method is one of the advanced evaluation techniques helping designers to complete the complex evaluations necessary for good ID.  The designer is more and more becoming an expert researcher and problem solver.  All of these ideas are making design, better, faster, and cheaper.

Issues

One issue for IDT is the issue of discerning from multiple clients who your primary decision makers are going to be.  One client could be funding the project and another client could the manager of the department with the performance issue.  There could also be a project manager.  This leads to confusing situations about who owns the power of decisions.

Three issues or constraints that impact the design process are:  context constraints, designer-related issues, and project management versus instructional design.

1.  Context constraints could consist of:
     A.  Time and resources constraints consist of lack of enough time, lack of 
           client support, and lack of money to perform ID projects.  
     B.  Locus of control for decision making is impaired by the many decisions 
           made before entering into a design project.          
     C.  Finally, tools and techniques designers face problems with ID models 
           that are untested and may give accurate information.  This slows the 
           process as designers conduct validation studies for their tools and 
           models.

2.  Designer-related constraints consist of:        
     A.  Perceived necessity describes how many corporations do not see the 
           need for certain tests and activities like follow-up evaluations and 
           task analysis.
     B.  Philosophical Beliefs are usually well known for the designer.  They 
           know whether they are Pragmatist, Modernists, or any other philosophy 
           of education.  Companies need to decide which philosophies they 
           believe in or there will be conflict when creating ID projects. 
     C.  Expertise matters for the designer.  Studies have shown that expert 
           designers usually have ten or more years of experience.  Inexperienced                
           designers may not be able to do a good job for business and industry.

3.  Since the instructional designer often is the project manager, as the 
     project unwinds, he faces the dilemma of whether he needs to design 
     activities or management activities.  If he chooses one over the other, 
     the other suffers.  Large projects there is usually someone to take the 
     project manager’s job so that the designer can focus on design.             

Medicine

Trends and Issues

            In the 60’s and 70’s, Problem-Based Learning (PBL) began to overtake the method of applying knowledge after you have already received the knowledge.  PBL uses a case method for learning methodology.  Cases would get medical learners to work across multiple fields to find solutions.  Also, if learners lacked knowledge, they could research areas where they lacked knowledge.  These self-study skills would help them over the years to diagnose and solve medical problems.  The PBL curricula created clinical learning situations outside of the hospital.  Evidence-Based Medicine (EBM) is an offshoot of PBL.  EBM formulates clinical questions and  learners have to go and find the answers in medical literature.  The hope is that learners will continue to do this kind of problem solving throughout their careers. 

The medical field presents unique challenges for instructional design.  There are so many areas that are considered inside the medical profession, from doctors, researchers, medical boards, to veterinarians.  The medical field has high risk because information might be a matter of life and death.  Unique sensory situations like listening to breathing, a heartbeat,  and perfect imagery for diagnosis requires strong tools and education to use those tools. 

Multimedia and simulations are used heavily in the medical field.  There are case-based problem simulations that require students to look at a case and pick a diagnosis.  Electronic mannequins are also used in simulations for students to work with.  The third kind of simulation is a trained person simulating a patient helps learners with their interpersonal skills.

Significant Issues Affecting Performance and Education in the Medical Field

1.  Medical knowledge bases improve rapidly and the access of this knowledge is a perfect fit for informational technology.  Subscriptions to massive medical databases have improved accessibility for students because costs were not based on an item per item search anymore.  However, standards are needed in this Web 2.0 environment where anyone can put out an opinion. 

2.  Costs are a major issue in the medical field.  Faculty members, who teach, are increasingly expected to see more patients and teach less because of rising costs.  IT and managed care seem to be good options for lowering costs.  IT can lower the cost and burden of teaching.  Managed care professionals believe that education and information for patients and learners will drive down costs as well.

3.  Regulations, licensure, and standards affect the medical field as well.  Many standards and regulations dictate what is to be learned and affects the design process.  The PBL movement has started efforts toward making licensure exams and clinical questioning to be congruent.

4.  Converging technologies are allowing students to use different technologies to do their research and work on problems.  Online databases are easily accessed and links are provided for the search of other medical databases from the same location.  Students are working together online in separate places using internet technologies.  Patient’s records are starting to be linked with medical databases so diagnosis can be made.  Convergence of technology improves performance as more programs and multimedia applications are interlaced. 

Education K-12

ID for school systems is usually associated with the design, management, and development of professional development and training for teachers and administrators.  Another area for ID is the integration of new technology into the classroom.  Technology might include graphing calculators, videos, educational software, print materials, interactive whiteboards, and student response systems like clickers.  ID can be broken down into three areas:  Systems ID, Product ID and Classroom ID. 

1.  System ID- is looking for profit with large scale curriculum 
     development or redevelopment.  Systems development creates
     computer-assisted instruction (CAI) into integrated learning 
     systems (ILS).  The package is usually complete with tools to    
     help students to find out what there learning needs are. 

2.  Product ID-  creates online, self-paced learning materials.  
     Product development has computer-based instructional (CBI) 
     products.  Gaming and educational software are the most 
     prevalent CBI products.  CBI hopes to replace the teacher or 
     give the teacher time to help other students while students 
     work on drill and practice software.  CBI is also good for 
     remedial instruction for lower-achieving students.

3.  Classroom ID- modifies and creates curriculum for teacher 
     led classrooms such as lessons, and evaluations.    


Table 21.1  Types of ID development by technology integration examples


Types of ID Development
(Gustafson & Branch, 2002)


Technology Integration Examples
Systems
Integrated Learning Systems


Product
Computer-Based Learning
·         Tutorials
·         Drill and Practice
·         Educational Games
·         Educational Simulation
Classroom
Technology Integration Models
·         ASSURE (Smaldino et al., 2008)
·         NTeQ (Morrison & Lowther, 2010)

Reiser, R. A & Dempsey J. V. (2012).  Trends and Issues in Instructional Design and Technology. Pearson. (p.209)





















K-12 Educational Trends and Issues


No Child Left Behind (NCLB) has mandated some of the ID trends for K-12 education.  Districts are to implement proven technology strategies into curriculum and instruction.  Also, staff development must be high quality.  Districts are also supposed to evaluate what creates student achievement and teacher performance.  Different states are using different ID products to meet these standards including Formative Evaluation Process for School Improvement Technology Package.  Ed-Tech classrooms have been proven with the new technologies to have improved student achievement and interest.  However, student gains have not proven to raise high-stakes test scores.  Technology has not been integrated as much as was hoped.  Education ranks very low when compared to the integration of technology into other industries.  Results are sketchy for technology where there are some areas of improvement and many outcomes that are not.  The Partnership for 21st Century Skills is a group of business trying to identify key skills needed for students to achieve in their following careers.  The 21st skills described as :  Core subjects as defined by NCLB, 21st century content including global awareness and abilities in financial, economic, entrepreneurial literacy, civic, and health awareness, learning and thinking skills involving critical thinking and problem-solving, information and technology literacy, along with life skills.  These skills are supposed to integrated into the new curriculums not added to end of the curriculums. 

Comparing Business and Industry, the Medical Field, and K-12 Education




Business and Industry
Medical
K-12 Education
Trends
·         Downsizing because of Economic issues
·         One designer doing multiple tasks
·         Globalization creating multicultural emphasis
·         Globalization creating Virtual Teams
·         Outsourcing
·         Better, Cheaper, Faster
    Rapid Prototyping

·         Medical Knowledge Base Growing Rapidly
·         Convergence
·         Linked Online Data Bases
·         Managed Care
·         Technology Government mandated
·         Professional Development
·         Technology Integration into  Classroom
·         Finally Implementing Tech


Issues
·         Costs
·         Context constraints
·         Designer Constraints
·         Diffused Power
·         Web Training Delivery Methods
·         Complex Evaluation Models needed

·         Costs
·         Broad Spectrum of Businesses
·         Time Factors for Faculty
·         High Risk
·         Regulations and Standards
·         Licensure
·         Sensory solutions needed

·         Costs
·         Technology slow to be implemented
·         Mixed Results
·         Evaluation for student achievement and teacher performance needed
·         What works and why
Major ID Models & Methods
·         Stufflebeam’s CIPP Evaluation Model
·         Rossi’s Five Domain Evaluation Model
·         Kirkpatrick’s Training Evaluation Model
·         Brinkerhoff’s Success Case Method
·         Patton’s Utilization–Focused Evaluation
·         HPI
·         HPT
·         PBL Case Methodology
·         EBM Evidence Based Medicine
·         MultiMedia and Simulations
      Electronic Mannequins
·         Linked online databases
·         Computer-Assisted Instruction (CAI)
·         Computer-Based Instruction (CBI)
·         NTeQ
·         ASSURE
·         Student Response Systems
·         Drill and Practice
·         Gaming
·         Simulation


Future
·         Globalization
·         Multicultural Factors
·         More High Performance Improvement
·         Better Evaluation
·         Management Issues
·         Convergence of multiple technologies
·         Better Evaluation
·         IDT to replace teaching when possible
·         Easy Access to Information
·         21st Century Skills
·         Higher-Level Questioning Design Techniques
·         Better Evaluation of ID
·         Finding out what works in Tech



  

Then explain how they are similar or different from the IDT trends and issues in the context in which you work.

Obviously, the K-12 factors affect me the most since I am a teacher in the industry.  Our school is following government mandates to bring our technology up to date with the rest of society.  We have a technology plan and have to answer questionnaires for the state of Texas every year to show our progress in integrating technology into our school and the classroom.  I am using several technologies in my classroom.  I use an interwrite pad, projector, computer, graphing calculators, clickers, an ELMO, and blogging.  We can reserve laptops to bring into our room and use a program called Study Island.  With Study Island, I can create geometry questions from a database online to supplement my curriculum for students.  The program is great because students are rewarded for mastering an objective by getting their choice from a variety of games to play when achieving mastery.  Our school has a Moodle.  Our school also has a grade book program where parents can look at their child’s grades called Parentconnect.  Eduphoria is a program that allows us to integrate several programs.  One is to check standardized tests scores, another is to see your PDAS evaluations, another gives us special education accomodations, and we can also see a district created scope and sequence, lesson plans for the year, and notes, homework, projects and quizzes for each day.  We have hired a couple of technology advisors who can come out and help you with the implementation of new technologies into the classroom.  Comparing our industry to others is hard to do.  We compare similarly to other industries since our evaluation process of our ID is poor.  Costs are of the utmost importance just like other industries.  Education is different because so much has been mandated by NCLB.  Teacher buy in is a problem with technology.  Many are averse to change.  I’m sure this compares to the corporate world as well.    


2. Chapters in Section VI discuss global trends and issues in IDT. As the world’s population grows exponentially, we face unprecedented challenges that have implications for learning. How and can we prepare our youth to address the problems of living in a world with 9 billion people when the earth’s resources cannot sustain that many?

Global education, within the context of instructional design, is the key to meeting the global challenges we face.  We need to continue to integrate technological education systems allowing more areas and countries to get the education they need to meet the challenges of a complex world.  However, people are going to be very important when dealing with countries that are under educated and under resourced.  Trainers must get the information they need to train teachers in these countries.  Whatever learning techniques we decide upon we need to agree that our learning perspective needs to be that of a life-long process of learning.  With this perspective we can create learning and learning opportunities that will continue to be open-ended and used throughout our lives.  We must stop thinking that we have to use the newest and latest tools for instruction especially in resource-poor areas.  We need to be creative about using what is available to help instruction.  In creating instruction, we need to be aware of the culture of the area we are in and we also need to listen carefully so that we can collaborate on the instructional process.  Collaboration always increases our ability to solve complex problems within instruction and outside of instruction.  We also need to keep ourselves aware of rich, informal learning contexts that can work with the formal contexts that are already available.         

Does our current education system, curriculum, and instructional practices help learners foster the complex problem-solving skills necessary to tackle these issues?

One problem that our system has is that it is too focused on standardized tests.  Curriculums are becoming void of the social aspect of education that helps to create the whole student who is more able to solve the complex problems that our world faces.  Also, standardized tests force a more behaviorist curriculum that does not allow for discovery learning, inquiry-based learning, and projects because of time constraints in meeting the mandated curriculum we have now.  Teachers are heading toward more problem-based learning situations but they are too few and far between.  We are also heading toward more authentic learning situations based on real-life experiences but again, the curriculum only affords so much time.  The behaviorist curriculum also lead to a robotic classroom where learners are bored and don’t invest in the learning process.  Technology is becoming more prevalent and students like well thought out technology situations but teachers are sometimes resistant to change and resistant to the process of failing before achieving eventually achieving in technology situations.    
  
Are there methods and practices used in European and Asian countries that we should use here in the US? Why or why not? 

We have benefited from some of the “We-ism” versus “Me-ism” concept where in Japan, the group is more important than the whole.  However, as far as instructional design is concerned, Japan has not really incorporated ID into their country.  E-Learning became popular in Japan but the ID that would help systems to be evaluated more critically and produce better products has not been important. Even ROI has not been important to the Japanese.  Training in Japan has been more based on the trainer’s experience instead of a systematic approach to evaluation.  However, I would not be surprised that in the future Japan adopts more of the ID process as time goes on.  It’s still early.  However, in education, we could learn from the creative process for teachers known as lesson study.  Teachers are basically instructional designers in their own classrooms.  In our school, I create curriculum for geometry since I have been basically an instructional designer in my classroom since I was thrown in with a book and told to teach.  Mandated curriculums, or curriculums bought from other sources have taken away the struggle that I believe teachers need to go through to develop their class.

Korea is different than Japan but is still young in the process of IDT.  Cultural conflicts need to be addressed in IDT since Koreans still hold dear the concept of teacher, lecture, and face-to-face contact.  At the university students prefer face-to-face communication instead of streaming video lectures that are impersonal.  Most of the IDT focus in Korea is based on general IDT theories and models, little is focused on context-specific developmental research.  If IDT is to be fully realized in Korea, research will be necessary.











3 comments:

  1. Johnny, you made me remember the Texas STaR Chart survey to identify the uses of technology in the classroom for alignment with the state’s long range plan for technology. Being a Technology Apps teacher this survey is easy for myself as my students and I use technology daily. However, taking ETEC 561 has made me more aware of the gaps in technology use in the classroom. From reading your uses of technology I can see how teachers might be intimidated to utilize unfamiliar technology along with instruction. Being current on technology trends can be overwhelming for teachers trying to stay current on lesson planning and the other day to day operations. I’m curious how effective the technology advisors are as I just found out I will be a one of three Master Trainers on my campus. Teacher buy-in and motivator is something I will have to develop in order for teachers to feel comfortable with the constantly changing technology tools.

    I agree with what you mention about “using the newest and latest tools for instruction” and how instruction needs to focus on the learning opportunities. Technology is only a medium and not a direct channel to the learning process. Use technology as a tool to deepen the learning. Students can benefit and learn from each other when working in groups to solve problems and stay engaged. I enjoyed your well thought out and in depth post. You seem to be well versed with the technology tools available in your school to supplement your instruction.

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  2. Fist off I thought you did a very informative and detailed post! I see that and agree with how education is lacking in the progress of technology like the other industries. I love the diagram that you either created or found it was very thought out and organized to where even a person not is this class could understand. I also noticed how it is evident that every three you compared had issues of cost. I see that is huge trend in considering our current economics. It is interesting to see how they handle it and the way they fix these issues. Great post it was very informative!

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  3. Brian, first I loved the layout of this post. It was easy to follow and a great post.

    I do agree that education seems to be taking a back seat to industry - especially here in Texas. It seems a little backwards in someway that we have to retrain workers with the knowledge they need when some of the knowledge they need should have been given in secondary education.

    fortunately, the progress of technology has given us in the educational field a way to lighten the load of business and industry and them having to re-educate their workforce. Now if only funding was.......

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