1.
Chapters in Section V identify trends and issues in IDT in various contexts:
business & industry; military; health care education; P-12 education; and
post-secondary education. Select at least 3 of these 5 contexts and
compare/contrast the IDT trends and issues.
Business & Industry
Trends
One trend in the corporate world for IDT, is the trend toward
having only one designer for the company.
The latest economic downturn limited IDT budgets for
corporations. The result is many companies only have one designer who may have to be the project manager as well. The designer/project manager's role will be to design, develop, assess,
formative evaluation implementation and revision. There will typically be a subject-matter
expert hired to provide content to the designer. The designer might outsource for a video
crew, photographer or artist during the production phase.
A trend in large scale business IDT projects is requiring teams of
designers to become virtual teams instead of everyone
working in the same location. Organizations
are sprawled all over the world and it is impossible to house everyone under
one roof. Virtual teams use electronic
communication means such as Skype, I-Chat, Google Docs, Adobe Connect and
Microsoft’s Net Meeting to conduct meetings.
Another trend is that large companies are outsourcing their IDT
work, so these designers are now becoming project managers that manage these
contractors.
Cultural factors are increasingly involved in ID projects. Designers are responsible for identifying
societal cultural factors such as generational factors or traditions and
values. Translators and cultural experts
are needed to work through issues.
Cultural factors of learners are important as well. Designers need to know the culture of these
learners to make good design decisions.
One trend is to extract the culture from international projects and adding culture to the local design process.
Many companies are espousing the phrase, “better, faster, cheaper”
concerning design processes in business and industry. Rapid prototyping is increasingly important.
Prototypes reduce production time because revisions are less necessary. Technology training delivery techniques like
web training, or two way real time communication are allowing for more
productive ways to complete IDT programs globally. Advanced evaluation techniques are now becoming
prevalent. Brinkerhoff's Success Case
Method is one of the advanced evaluation techniques helping designers to
complete the complex evaluations necessary for good ID. The designer is more and more becoming an
expert researcher and problem solver.
All of these ideas are making design, better, faster, and cheaper.
Issues
One issue for IDT is the issue of discerning from multiple clients who your primary decision makers are going to be.
One client could be funding the project and another client could the manager
of the department with the performance issue.
There could also be a project manager.
This leads to confusing situations about who owns the power of
decisions.
Three issues or constraints that impact the design process
are: context constraints, designer-related
issues, and project management versus instructional design.
1. Context constraints could
consist of:
A. Time and resources
constraints consist of lack of enough time, lack of
client support, and lack of money to perform ID projects.
client support, and lack of money to perform ID projects.
B. Locus of control for
decision making is impaired by the many decisions
made before entering into a design project.
made before entering into a design project.
C. Finally, tools and
techniques designers face problems with ID models
that are untested and may give accurate information. This slows the
process as designers conduct validation studies for their tools and
models.
that are untested and may give accurate information. This slows the
process as designers conduct validation studies for their tools and
models.
2. Designer-related
constraints consist of:
A. Perceived necessity
describes how many corporations do not see the
need for certain tests and activities like follow-up evaluations and
task analysis.
need for certain tests and activities like follow-up evaluations and
task analysis.
B. Philosophical Beliefs are
usually well known for the designer.
They
know whether they are Pragmatist, Modernists, or any other philosophy
of education. Companies need to decide which philosophies they
believe in or there will be conflict when creating ID projects.
know whether they are Pragmatist, Modernists, or any other philosophy
of education. Companies need to decide which philosophies they
believe in or there will be conflict when creating ID projects.
C. Expertise matters for the
designer. Studies have shown that expert
designers usually have ten or more years of experience. Inexperienced
designers may not be able to do a good job for business and industry.
designers usually have ten or more years of experience. Inexperienced
designers may not be able to do a good job for business and industry.
3. Since the instructional
designer often is the project manager, as the
project unwinds, he faces the dilemma of whether he needs to design
activities or management activities. If he chooses one over the other,
the other suffers. Large projects there is usually someone to take the
project manager’s job so that the designer can focus on design.
project unwinds, he faces the dilemma of whether he needs to design
activities or management activities. If he chooses one over the other,
the other suffers. Large projects there is usually someone to take the
project manager’s job so that the designer can focus on design.
Medicine
Trends and Issues
In the 60’s and
70’s, Problem-Based Learning (PBL) began to overtake the method of applying
knowledge after you have already received the knowledge. PBL uses a case method for learning
methodology. Cases would get medical
learners to work across multiple fields to find solutions. Also, if learners lacked knowledge, they
could research areas where they lacked knowledge. These self-study skills would help them over the
years to diagnose and solve medical problems.
The PBL curricula created clinical learning situations outside of the
hospital. Evidence-Based Medicine (EBM)
is an offshoot of PBL. EBM formulates
clinical questions and learners have to
go and find the answers in medical literature.
The hope is that learners will continue to do this kind of problem
solving throughout their careers.
The medical field presents unique challenges for instructional
design. There are so many areas that are
considered inside the medical profession, from doctors, researchers, medical
boards, to veterinarians. The medical
field has high risk because information might be a matter of life and
death. Unique sensory situations like
listening to breathing, a heartbeat, and
perfect imagery for diagnosis requires strong tools and education to use those
tools.
Multimedia and simulations are used heavily in the medical
field. There are case-based problem
simulations that require students to look at a case and pick a diagnosis. Electronic mannequins are also used in
simulations for students to work with.
The third kind of simulation is a trained person simulating a patient
helps learners with their interpersonal skills.
Significant Issues Affecting Performance and Education in the
Medical Field
1. Medical knowledge bases
improve rapidly and the access of this knowledge is a perfect fit for
informational technology. Subscriptions
to massive medical databases have improved accessibility for students because
costs were not based on an item per item search anymore. However, standards are needed in this Web 2.0
environment where anyone can put out an opinion.
2. Costs are a major issue
in the medical field. Faculty members,
who teach, are increasingly expected to see more patients and teach less
because of rising costs. IT and managed
care seem to be good options for lowering costs. IT can lower the cost and burden of
teaching. Managed care professionals
believe that education and information for patients and learners will drive
down costs as well.
3. Regulations, licensure,
and standards affect the medical field as well.
Many standards and regulations dictate what is to be learned and affects
the design process. The PBL movement has
started efforts toward making licensure exams and clinical questioning to be
congruent.
4. Converging technologies
are allowing students to use different technologies to do their research and
work on problems. Online databases are
easily accessed and links are provided for the search of other medical
databases from the same location.
Students are working together online in separate places using internet
technologies. Patient’s records are
starting to be linked with medical databases so diagnosis can be made. Convergence of technology improves
performance as more programs and multimedia applications are interlaced.
Education K-12
ID for school systems is usually associated with the design,
management, and development of professional development and training for
teachers and administrators. Another
area for ID is the integration of new technology into the classroom. Technology might include graphing
calculators, videos, educational software, print materials, interactive
whiteboards, and student response systems like clickers. ID can be broken down into three areas: Systems ID, Product ID and Classroom ID.
1.
System ID- is looking for profit with large scale curriculum
development or redevelopment. Systems development creates
computer-assisted instruction (CAI) into integrated learning
systems (ILS). The package is usually complete with tools to
development or redevelopment. Systems development creates
computer-assisted instruction (CAI) into integrated learning
systems (ILS). The package is usually complete with tools to
help students to find out what there
learning needs are.
2.
Product ID- creates online,
self-paced learning materials.
Product development has computer-based instructional (CBI)
products. Gaming and educational software are the most
prevalent CBI products. CBI hopes to replace the teacher or
give the teacher time to help other students while students
work on drill and practice software. CBI is also good for
remedial instruction for lower-achieving students.
Product development has computer-based instructional (CBI)
products. Gaming and educational software are the most
prevalent CBI products. CBI hopes to replace the teacher or
give the teacher time to help other students while students
work on drill and practice software. CBI is also good for
remedial instruction for lower-achieving students.
3.
Classroom ID- modifies and creates curriculum for teacher
led classrooms such as lessons, and evaluations.
led classrooms such as lessons, and evaluations.
Table
21.1 Types of ID development by
technology integration examples
|
|
Types
of ID Development
(Gustafson
& Branch, 2002)
|
Technology
Integration Examples
|
Systems
|
Integrated
Learning Systems
|
Product
|
Computer-Based
Learning
·
Tutorials
·
Drill and Practice
·
Educational Games
·
Educational
Simulation
|
Classroom
|
Technology
Integration Models
·
ASSURE (Smaldino et
al., 2008)
·
NTeQ (Morrison
& Lowther, 2010)
|
Reiser, R. A & Dempsey J. V.
(2012). Trends and Issues in Instructional Design and Technology. Pearson.
(p.209)
|
K-12 Educational Trends and Issues
No Child Left Behind (NCLB) has mandated some of the ID trends for
K-12 education. Districts are to
implement proven technology strategies into curriculum and instruction. Also, staff development must be high
quality. Districts are also supposed to
evaluate what creates student achievement and teacher performance. Different states are using different ID
products to meet these standards including Formative Evaluation Process for
School Improvement Technology Package.
Ed-Tech classrooms have been proven with the new technologies to have
improved student achievement and interest.
However, student gains have not proven to raise high-stakes test
scores. Technology has not been
integrated as much as was hoped.
Education ranks very low when compared to the integration of technology
into other industries. Results are
sketchy for technology where there are some areas of improvement and many
outcomes that are not. The Partnership
for 21st Century Skills is a group of business trying to identify
key skills needed for students to achieve in their following careers. The 21st skills described as
: Core subjects as defined by NCLB, 21st
century content including global awareness and abilities in financial,
economic, entrepreneurial literacy, civic, and health awareness, learning and
thinking skills involving critical thinking and problem-solving, information
and technology literacy, along with life skills. These skills are supposed to integrated into
the new curriculums not added to end of the curriculums.
Comparing Business and Industry, the Medical
Field, and K-12 Education
Business and
Industry
|
Medical
|
K-12 Education
|
|
Trends
|
·
Downsizing because of Economic issues
·
One designer doing multiple tasks
·
Globalization creating multicultural emphasis
·
Globalization creating Virtual Teams
·
Outsourcing
·
Better, Cheaper, Faster
Rapid Prototyping
|
·
Medical Knowledge Base Growing Rapidly
·
Convergence
·
Linked Online Data Bases
·
Managed Care
|
·
Technology Government mandated
·
Professional Development
·
Technology Integration into Classroom
·
Finally Implementing Tech
|
Issues
|
·
Costs
·
Context constraints
·
Designer Constraints
·
Diffused Power
·
Web Training Delivery Methods
·
Complex Evaluation Models needed
|
·
Costs
·
Broad Spectrum of Businesses
·
Time Factors for Faculty
·
High Risk
·
Regulations and Standards
·
Licensure
·
Sensory solutions needed
|
·
Costs
·
Technology slow to be implemented
·
Mixed Results
·
Evaluation for student achievement and teacher
performance needed
·
What works and why
|
Major
ID Models & Methods
|
·
Stufflebeam’s CIPP Evaluation Model
·
Rossi’s Five Domain Evaluation Model
·
Kirkpatrick’s Training Evaluation Model
·
Brinkerhoff’s Success Case Method
·
Patton’s Utilization–Focused Evaluation
·
HPI
·
HPT
|
·
PBL Case Methodology
·
EBM Evidence Based Medicine
·
MultiMedia and Simulations
Electronic Mannequins
·
Linked online databases
|
·
Computer-Assisted Instruction (CAI)
·
Computer-Based Instruction (CBI)
·
NTeQ
·
ASSURE
·
Student Response Systems
·
Drill and Practice
·
Gaming
·
Simulation
|
Future
|
·
Globalization
·
Multicultural Factors
·
More High Performance Improvement
·
Better Evaluation
·
Management Issues
|
·
Convergence of multiple technologies
·
Better Evaluation
·
IDT to replace teaching when possible
·
Easy Access to Information
|
·
21st Century Skills
·
Higher-Level Questioning Design Techniques
·
Better Evaluation of ID
·
Finding out what works in Tech
|
Then explain how they are similar or different from the IDT
trends and issues in the context in which you work.
Obviously, the K-12 factors affect me the most since I am a teacher
in the industry. Our school is following
government mandates to bring our technology up to date with the rest of
society. We have a technology plan and
have to answer questionnaires for the state of Texas every year to show our
progress in integrating technology into our school and the classroom. I am using several technologies in my
classroom. I use an interwrite pad,
projector, computer, graphing calculators, clickers, an ELMO, and blogging. We can reserve laptops to bring into our room
and use a program called Study Island.
With Study Island, I can create geometry questions from a database
online to supplement my curriculum for students. The program is great because students are rewarded
for mastering an objective by getting their choice from a variety of games to
play when achieving mastery. Our school has a Moodle. Our school also has a grade book program
where parents can look at their child’s grades called Parentconnect. Eduphoria is a program that allows us to
integrate several programs. One is to
check standardized tests scores, another is to see your PDAS evaluations,
another gives us special education accomodations, and we can also see a
district created scope and sequence, lesson plans for the year, and notes,
homework, projects and quizzes for each day.
We have hired a couple of technology advisors who can come out and help
you with the implementation of new technologies into the classroom. Comparing our industry to others is hard to
do. We compare similarly to other
industries since our evaluation process of our ID is poor. Costs are of the utmost importance just like
other industries. Education is different
because so much has been mandated by NCLB.
Teacher buy in is a problem with technology. Many are averse to change. I’m sure this compares to the corporate world
as well.
2. Chapters in Section VI discuss global trends and issues in
IDT. As the world’s population grows exponentially, we face unprecedented
challenges that have implications for learning. How and can we prepare our
youth to address the problems of living in a world with 9 billion people when
the earth’s resources cannot sustain that many?
Global education, within the context of instructional design, is
the key to meeting the global challenges we face. We need to continue to integrate technological
education systems allowing more areas and countries to get the education they
need to meet the challenges of a complex world.
However, people are going to be very important when dealing with
countries that are under educated and under resourced. Trainers must get the information they need
to train teachers in these countries. Whatever
learning techniques we decide upon we need to agree that our learning
perspective needs to be that of a life-long process of learning. With this perspective we can create learning
and learning opportunities that will continue to be open-ended and used throughout
our lives. We must stop thinking that we
have to use the newest and latest tools for instruction especially in
resource-poor areas. We need to be
creative about using what is available to help instruction. In creating instruction, we need to be aware
of the culture of the area we are in and we also need to listen carefully so
that we can collaborate on the instructional process. Collaboration always increases our ability to
solve complex problems within instruction and outside of instruction. We also need to keep ourselves aware of rich,
informal learning contexts that can work with the formal contexts that are
already available.
Does our current education system, curriculum, and instructional
practices help learners foster the complex problem-solving skills necessary to
tackle these issues?
One problem that our system has is that it is too focused on
standardized tests. Curriculums are
becoming void of the social aspect of education that helps to create the whole
student who is more able to solve the complex problems that our world
faces. Also, standardized tests force a more
behaviorist curriculum that does not allow for discovery learning,
inquiry-based learning, and projects because of time constraints in meeting the
mandated curriculum we have now.
Teachers are heading toward more problem-based learning situations but
they are too few and far between. We are
also heading toward more authentic learning situations based on real-life
experiences but again, the curriculum only affords so much time. The behaviorist curriculum also lead to a
robotic classroom where learners are bored and don’t invest in the learning
process. Technology is becoming more
prevalent and students like well thought out technology situations but teachers
are sometimes resistant to change and resistant to the process of failing
before achieving eventually achieving in technology situations.
Are there methods and practices used in European and Asian
countries that we should use here in the US? Why or why not?
We have benefited from
some of the “We-ism” versus “Me-ism” concept where in Japan, the group is more important
than the whole. However, as far as
instructional design is concerned, Japan has not really incorporated ID into
their country. E-Learning became popular
in Japan but the ID that would help systems to be evaluated more critically and
produce better products has not been important. Even ROI has not been important to the Japanese. Training in Japan has been more based on the
trainer’s experience instead of a systematic approach to evaluation. However, I would not be surprised that in the
future Japan adopts more of the ID process as time goes on. It’s still early. However, in education, we could learn from
the creative process for teachers known as lesson study. Teachers are basically instructional
designers in their own classrooms. In
our school, I create curriculum for geometry since I have been basically an
instructional designer in my classroom since I was thrown in with a book and
told to teach. Mandated curriculums, or
curriculums bought from other sources have taken away the struggle that I
believe teachers need to go through to develop their class.
Korea is different than
Japan but is still young in the process of IDT.
Cultural conflicts need to be addressed in IDT since Koreans still hold
dear the concept of teacher, lecture, and face-to-face contact. At the university students prefer
face-to-face communication instead of streaming video lectures that are
impersonal. Most of the IDT focus in
Korea is based on general IDT theories and models, little is focused on
context-specific developmental research.
If IDT is to be fully realized in Korea, research will be necessary.
Johnny, you made me remember the Texas STaR Chart survey to identify the uses of technology in the classroom for alignment with the state’s long range plan for technology. Being a Technology Apps teacher this survey is easy for myself as my students and I use technology daily. However, taking ETEC 561 has made me more aware of the gaps in technology use in the classroom. From reading your uses of technology I can see how teachers might be intimidated to utilize unfamiliar technology along with instruction. Being current on technology trends can be overwhelming for teachers trying to stay current on lesson planning and the other day to day operations. I’m curious how effective the technology advisors are as I just found out I will be a one of three Master Trainers on my campus. Teacher buy-in and motivator is something I will have to develop in order for teachers to feel comfortable with the constantly changing technology tools.
ReplyDeleteI agree with what you mention about “using the newest and latest tools for instruction” and how instruction needs to focus on the learning opportunities. Technology is only a medium and not a direct channel to the learning process. Use technology as a tool to deepen the learning. Students can benefit and learn from each other when working in groups to solve problems and stay engaged. I enjoyed your well thought out and in depth post. You seem to be well versed with the technology tools available in your school to supplement your instruction.
Fist off I thought you did a very informative and detailed post! I see that and agree with how education is lacking in the progress of technology like the other industries. I love the diagram that you either created or found it was very thought out and organized to where even a person not is this class could understand. I also noticed how it is evident that every three you compared had issues of cost. I see that is huge trend in considering our current economics. It is interesting to see how they handle it and the way they fix these issues. Great post it was very informative!
ReplyDeleteBrian, first I loved the layout of this post. It was easy to follow and a great post.
ReplyDeleteI do agree that education seems to be taking a back seat to industry - especially here in Texas. It seems a little backwards in someway that we have to retrain workers with the knowledge they need when some of the knowledge they need should have been given in secondary education.
fortunately, the progress of technology has given us in the educational field a way to lighten the load of business and industry and them having to re-educate their workforce. Now if only funding was.......